07 July 2025 @ 02:31 pm
It’s time to switch to ultrawide gaming for a new outlook on your games, so we check out this 32:9 m  

Posted by Paul McNally

A new monitor is one of those purchases most people tend to make when their old one either packs in or they finally decide they want a bigger one.

Over the years, I have had double-monitor and triple-monitor setups. I’ve toyed with portable monitors as a second screen and even projectors. Much of this has been led by my penchant for driving and flight simulations, where extra screen real estate can be beneficial. But the problem is, with working at the same desk as well, it also has to fit right for my writing needs, so that means dangling stuff at weird angles doesn’t always work for me.

A couple of years ago, when the Samsung G9 came out, I really wanted one but simply couldn’t justify the cost – you can buy a first car for a teenager for that price – trust me, you can. As tech moves forward, though, we see a lot of prices coming down, especially in the TV and monitor spaces. The speed at which new panels are developed is pretty astounding. All this means that tech that was out of the price range of the masses not that long ago is now more than in reach.

So, in this growing landscape of ultrawide monitors, the INNOCN 49Q1R stands out immediately — and not just because of its size. This is a 49-inch monitor aimed directly at users who want a huge, immersive workspace or gaming setup without the eye-watering price tag of some better-known brands. It’s still not exactly cheap, but compared to rivals like Samsung’s Odyssey G9 series, it’s priced pretty well at a good level. The big question is whether it delivers enough quality and performance to make it a worthwhile investment. The answer, after a couple of months of use for me, is a resounding yes, with a few caveats.

Design and Build

Unboxing the 49Q1R – and it is huge when it arrives. It’s not that it is heavy per se, but with the box and secure packing inside, a second pair of hands is useful to get it to its final resting spot. It’s hard not to be impressed, and possibly a little intimidated, by its sheer footprint.

This is a 32:9 aspect ratio display with a resolution of 5120×1440, essentially two 27-inch 1440p monitors fused together by magic with no bezel gap. The curve (1800R) helps make that size manageable on a desk, though it still demands a fair amount of space — you’ll want a deep desk to get the full benefit without craning your neck. I have it on my Flexispot, and I dispensed with the previous monitor arm I was using and went with the included stand for ease – mainly because I couldn’t find an Allen key. This takes up a bit of desk real estate but is decent and allows height and swivel adjustment, and I had no problems getting it exactly where I wanted it.

The build quality is solid enough. It’s not flashy — mostly matte plastic with minimal Innocn branding (while I’m on the subject, doesn’t it need an extra vowel – what do I know?) — but nothing feels cheap or flimsy.

Ports are generous. You’ve got two HDMI 2.1 inputs, one DisplayPort 1.4, USB-C with 90W PD, and several USB-A ports for peripherals. The USB-C charging is a nice touch for laptop users, and it’s good to see full-fat HDMI 2.1 support for console gamers. They, like most monitors, are not the easiest to get to, and with the sense of this thing reaching around the back, it is not as simple as I would love it to be. A little breakout box would be a fabulous addition. I pre-empted future issues by attaching all the cables I might ever need before finishing the setup, but if I ever need to change it, it will be a pain, I know it will.

As you can see in the image below, the screen is also backlit with some ambient lighting. This doesn’t change with what’s on screen and in practice, somewhat weirdly, even in a dark room, I don’t even notice it is on. I discovered it by accident when I was messing around the back a few weeks into this review. I don’t really understand how they are that dim.

Image Quality

This is where things get interesting. The 49Q1R is a low-cost OLED panel, and it delivers the sort of deep contrast you’d expect to pay a lot more for. Blacks are genuinely dark, and there’s decent colour pop out of the box. INNOCN rates it at 95% DCI-P3 coverage, and while we didn’t run lab-grade tests because nobody but the dorks really cares, it looks stunning in games that truly support the 32:9 aspect ratio on offer here.

The amazing Blade-Runner-esque city builder Distopika, which you haven’t heard of but you need to buy on Steam immediately, is mind-blowingly beautiful spread across all 49 inches of screen.

Having said that, I’ll be honest, the HDR setting didn’t do it for me. It seemed to wash things out, and I much preferred the 49Q1R’s normal settings. Still, HDR support is there, and in practice, it makes a subtle difference in well-lit scenes and games — just don’t expect OLED-style contrast or blooming-free highlights because you won’t get them. Corners have had to be cut somewhere for the price, and this is an example of that, perhaps.

Productivity and Workflow

For work, this monitor is a dream. The pixel density is the same as a 27-inch 1440p monitor, so text remains crisp, and you’ve got acres of horizontal space for multiple windows. Whether you’re video editing, coding, or juggling multiple browser tabs, the workflow advantage is immediate. I have Windows tracking analytics, Google Docs, Discord, and Plexamp up and running with plenty of space to spare. Windows 11 is much better equipped for snapping your windows into place where you want them these days, so fiddly resizing is a thing of the past.

The panel also supports Picture-in-Picture mode, which effectively turns it into two separate displays. This is genuinely useful if you’re working across two machines, like a desktop and a laptop — you can keep both onscreen at once without any external switchers. You might think who does that, but I did and had a Raspberry Pi 5 in one window and my main PC in the other.

One minor gripe: while the on-screen display is functional, the controls (located underneath the bezel) can be fiddly to use. It’s not a deal-breaker, but it’s one area where more premium monitors offer a smoother experience. You are restricted to a single button, which takes you into the menu. You will mostly use it for on/off, but if you are messing around with PiP or input modes, it can occasionally frustrate.

Gaming Performance

The 49Q1R supports up to 144Hz refresh rate with Adaptive Sync, and gaming on this thing is undeniably immersive. The wide field of view in racing sims and FPS titles feels genuinely next-gen, and you get the smoothness benefits of high refresh, assuming your GPU can handle pushing 5120×1440 at those frame rates.

Input lag is low, and response times are decent, if not blistering. This isn’t a monitor aimed at esports pros, but for most gamers, me included, it’s plenty fast enough. There is a bit of smearing in dark transitions, but my eyes are so bad these days I barely notice — but nothing that ruins the experience.

If you’re on a PS5 or Xbox Series X, you’ll want to double-check game support for ultrawide resolutions. Most console titles will fall back to 16:9 and leave black bars on the sides. PC gamers, meanwhile, will get the full benefit in titles that support 32:9, which not all do. When you find something that does it well, though, you will want to show off your new toy, and settings for 32:9 are becoming more readily available out of the box. This is more of a monitor you will be interested if you game on a PC though.

Verdict

The INNOCN 49Q1R gets such a lot right it still makes me smile. It offers a massive ultrawide experience with strong contrast, good colour accuracy, and solid gaming credentials — all at a price that undercuts the big names in the space by several hundred of your local dubloons. It’s also on sale at the moment in this iteration. You can pick one up for $799 or £586 directly from the manufacturer.

It’s not perfect: HDR is limited, occasional smearing is present, and the physical footprint may be a challenge for smaller desks. But for the price, it’s madness. In the arena of new screens, you shouldn’t be afraid of going with a brand you may never have heard of. You are paying a premium for certain name tags, and, if funds are more limited, or you are simply more frugal with your cash but still want a close approximation of what you get from a Samsung, the INNOCN 49Q1R is highly recommended.

 
 
07 July 2025 @ 02:12 pm
Ed McCaffrey Talks Youth Camps, Son Luke, Broncos and Andrew Luck  

Posted by Liam Solomon

It’s been nearly 30 years since Ed McCaffrey started up his football camps, which began with his four sons running around in a park and has morphed into a major event.

The three-time Super Bowl champion has gotten great joy connecting with the youth in Colorado, and looks forward to continuing the camps for years to come.

McCaffrey recently sat down with the Escapist to discuss his football camps, his son Luke McCaffrey’s progress with the Commanders, the state of the Denver Broncos, Andrew Luck at Stanford and more.

Question: I’m sure you’ve been doing camps for quite awhile now. Do you still get great enjoyment from giving back and seeing the kids having fun?

Ed McCaffrey: “Oh, yeah. I’ve been hosting football camps since 1998, when I was still playing, so it’s been a really long time. Some of my kids weren’t even born yet. I originally did it with the Broncos, and then when my kids got to about four or five years old, I wanted to do a camp for them, so we rolled the ball out at the city park, for them and some of their friends. It just grew, and grew, and grew. Today we get about 300 campers per year.”

“It’s a lot of fun for me. I’ve seen my kids go through it, kids that I’ve coached have come back and coached at our camps. So they were campers and then they were coaches, and some have gone on to play high school, college and even in the NFL. Some are in the NFL right now. Occasionally I’ll be in a restaurant, or I’ll go get ice cream after dinner, and I’ll run into one of the kids I coached who now has a family and kids themselves. And sometimes their kids go to the camps. It’s so fulfilling for me. I played football, and that’s what I know, so I give that back, and it’s a really fun experience.”

Q: Your sons have busy schedules. Do they ever help coach, and if so, what’s it like having them with you at the camp?

Ed McCaffrey: “They get to my camp every year that they can. Nowadays the NFL has a schedule where it’s all different dates for OTAs and minicamps, so when they can, they come out to the camp. My son Dylan is not in the NFL or college football anymore – he’s actually a fishing guide in South Carolina – so he’s been my camp director for a couple years. Christian’s been there, Max has been there. This year I had to move the camp up a couple weeks because Max was getting married, which was really cool, so they all had OTAs this year during the camp this year.”

Q: You’ve also branched out beyond just football. How is it helping out with other sports?

Ed McCaffrey: “I love coaching, period. It’s just fun for me to do. I was a football, basketball, baseball guy my whole life. I grew up playing little league baseball and it was one of the most run experiences I ever had. I still remember if you got a home run or foul ball, you could turn it in for a free popcorn. So you’d see like 30 kids diving and doing whatever they could do to get this foul ball. 

“And then my whole family played basketball. We all had successful high school careers, and I had two brothers and a sister with successful college careers. So that was my sport in high school. I did play football, but a lot of people knew me as a basketball player. So I feel like I’m versed in baseball, though I couldn’t hit a curveball, and pretty versed in basketball. And then obviously I played in the NFL, so football is really my expertise.”

Q: Your son, Luke, has followed in your footsteps as an NFL receiver, and it sounds like he made a nice impression with the Commanders this offseason heading into Year 2. Have you gotten a sense from him about how comfortable he’s feeling?

Ed McCaffrey: “He’s hungry, man. He’s hungry to get on the field, hungry to compete. This is his first NFL offseason. When you’re a senior in college, you go right from being in college to playing in a bowl game, to getting ready for an All-Star game – he played in the Senior Bowl – to getting ready for the Combine and then your Pro Day. You never really have a full offseason of training, and in my experience, it took me a year or two to get an NFL frame, an NFL body.

“I thought he did great last year. He was chomping at the bit to get on the field more and more. He’s going to do the same this year. But man, I can already physically see the difference in him from last year to this year. And he’s very confident. They had him play all five receiver positions last year, so he knows every position on the field. They’ve got Deebo now, which is cool, so we’ll see whether they play him outside or in the slot.

“Physically, he’s ready to go. Mentally, he’s ready to go. Now he’s got to go out and compete. He loves ball and he loves his team. What a blessing to play for the Commanders. Great ownership, great GM, great head coach, great receiver room. He knows Deebo since Deebo played with (Luke’s brother) Christian, so even the newcomers are familiar faces. I’m excited for the Commanders and I’m excited for Luke.”

Q: Kliff Kingsbury does some innovative things offensively and tries to get the ball in the hands of his wide receivers. Does Luke enjoy the offense he’s landed in?

Ed McCaffrey: “Coach Kingsbury did a great job. It’s so important to have the right play-caller with the right quarterback. He’s the perfect play-caller for Jayden Daniels. You couldn’t have picked a better play-caller for Jayden Daniels. That’s where it starts. 

“And since it’s an up-tempo offense, there’s been years where he kept his receivers on one side of the field, and he did a little of that at the start of the season. But I think he realized, ‘Hey, we’ve got this guy Terry McLaurin and we might want to move him around a little bit,’ so they did. I thought that was a brilliant move. He went from making sure his quarterback was acclimated to his scheme, his play-calls, his teammates and then he progressed and started to move some pieces around. Terry had a great season, and so did Jayden.

“If you’re on the field as a receiver, you have a chance to get the ball at all times. There’s a lot of opportunity there. It’s fast-paced, up-tempo. There’s a lot of plays in the game. They’ve got a great dual-threat quarterback, a No. 1 in Terry, now Deebo. The wide receiver core is going to be strong, and Luke is looking to contribute and do his part.”

Q: I also wanted to get your thoughts on the Broncos. It feels like expectations could be high based on the way things are coming together. 

Ed McCaffrey: “I see a lot of polls with their defense being ranked No. 1 after being top-5 last year. They added those two 49ers, Dre Greenlaw and (Talanoa) Hufanga, so they are only going to get better with those guys. (Nik) Bonitto had such a great year last year, and I think he will pick up where he left off.

“Hopefully they can have some success running the ball, have a lot of balance by running the ball effectively, which would open things up more in the passing game. They added some pieces. Evan Engram was a huge move, and some of those (complementary) receivers like (Marvin) Mims and those guys, they’re going to look for those guys to step up. They continue to grow, continue to evolve and continue to make plays.

“I think they feel pretty good about where they are. Strong defense, improve the running game a bit and a few more explosive plays in the passing game with Bo Nix. He will be more comfortable this year. He’s a great quarterback for Coach Sean Payton, because he sees the field the way Coach Sean Payton sees it. And that’s really important to him. He doesn’t take a lot of sacks, and that’s really important to him. Not a lot of negative plays.

“It’s been a recipe for success for all teams, but especially for the Broncos. You go back in history and the Super Bowls, right? Super Bowl 32, we won with Terrell Davis and the run game. John (Elway) didn’t pass that much. I think he had 123 yards passing. And then Super Bowl 50 with Peyton Manning. It was a lot of running with great defense. 

“So you can win a lot of games with a great defense and being able to run the football. But when called upon, when the defense dictates you throw the ball by bringing an extra defender in the box, you have to make it happen. That’s where it will be up to Bo Nix and the receivers to keep teams on their heels a bit by making some explosive plays. Then you can get back to running the ball and the controlled passing game. But you do need more explosives and a better run game to go further than they went a year ago.”

Q: One more, if you don’t mind. I wanted to ask you about Stanford. Andrew Luck is the GM there now, Frank Reich the coach. What are your thoughts on the program, which has had some down years and is trying to return to prominence?

Ed McCaffrey: “I love my Stanford Cardinal. I’ll say that much. I still have friends to this day that I played with in college. It’s a great program. Look, they’re going through what a lot of schools are going through. Football got turned upside-down. They changed the transfer portal rule, and then they allowed for NIL. Then you got the conference realignments. It’s the wild, wild west, and we’re not out of it yet. So they’re going through some major structural changes.

“As far as the football program, Frank Reich is a great coach. We’re lucky to get him. I think everyone took pause when they said it would be a one-year deal, wondering if that would hurt recruiting, but he’s done a phenomenal job.

“I’m banking on Andrew Luck getting it done. I know we have a great alumni base with a great collective, and now schools are allowed to participate in NIL. I’m looking to the quarterback. Who is the quarterback of Stanford football right now? It’s Andrew Luck, and I’m putting my faith in him. What can be done, will be done. It’s not going to be easy, and it’s probably going to take years to get the program back to the level of when (Ed’s son) Christian was playing, when they won the Rose Bowl and were ranked No. 3 in the country.  But it can be done, and I think we have the right guy in charge.”

 
 
07 July 2025 @ 12:00 am
you might think that orange juice cereal thing is not that bad, but alas: you have never been more w  
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July 7th, 2025next

July 7th, 2025: FUN FACT: you can tell a gun from a spacegun by carefully observing their "bang bang" / "pew pew" dichotomy.

TONIGHT at The Beguiling: it's a FANTASTIC FOUR #1 signing! I'll be there from 4-6 and hopefully I will see YOU there too! And then on Saturday it's a FANTASTIC FOUR #1 signing in Clearwater Florida when I come to Emerald City Comics!

– Ryan

 
 
 
07 July 2025 @ 10:38 am
Rimworld Odyssey expansion DLC teases some details about what’s coming next week  

Posted by Paul McNally

If you have never played Rimworld, then you probably shouldn’t. Many of its players will tell you it is far and away the best game ever made, for anything, ever, and to succumb to its 2D charms is to potentially going to cost you a 1,000 hours or more of your life, and maybe your family from the minute you start to “get it”.

For a colony sim to be so uniquely popular with its Overwhelmingly Positive rating on Steam, garnered from nearly 200,000 user reviews, should give you an indication that this is a much-loved title.

Amazingly, Rimworld has been available on Steam now for seven years, and its popularity doesn’t wane, despite rarely featuring in any kind of sale or promotion worth more than the occasional dollar here or there. It’s so good, it doesn’t need to reduce its cost, which is not extortionate anyway.

With that said, it currently has its largest discount I have ever seen – 20% off as part of a special event to promote the new Odyssey DLC, which arrives with us – and is a big thing – on July 11th.

With it, some of the headline additions include 40 new animals, some of which can be trained, some of which can be eaten, and many of which will eat you. The circle of life and all that.

From flamingos to killer crows, the wildlife in Rimworld will never be the same again. You can even carry out that most popular of RPG pastimes, fishing. Sold.

Excitingly, you can also build your own gravship, which will allow you to traverse the planet to hunt and find treasure.

If you are a keen Rimworlder and thought you were just breaking your addiction. Good luck next week.

There will also be a shot of new quests and game mechanics which the devs are keeping under their hat at this stage. Not long to wait now.

Rimworld Odyssey will be available on Steam and Epic Games Store as DLC from July 11th and includes a new album by Alistair Lindsay, composer of the RimWorld soundtrack

New animals in Rimworld Odyssey

The devs’ Steam post tells us just some of the new fauna we will encounter in the new Odyssey DLC. Here’s what we know so far

Animals
Bog hounds
Bullfrogs
Colossus toads
Crows
Flamingos
Greatwolves
Hermit crabs
Herons
Hippos
Lava snails
Macaws
Mastodons
Otters
Porcupines
Quails
Scimitar cats
Sea lions
Sea turtles
Seals
Stone crabs
Walruses
 
 
07 July 2025 @ 09:42 am
EA turning servers off all over the show as publisher culls some games less than three years old, in  

Posted by Paul McNally

It’s becoming a habit for the gaming industry to take your money and then remove key functionality from your purchase just a little later down the track. On Friday, we asked if it was time for gamers to tell the gaming industry enough is enough, but in all honesty, as a whole, would it even care?

While Ubisoft has been roundly castigated for aggressively shutting down the online side of games in order to promote new versions, Electronic Arts has been busy all year turning things off and not turning them back on again.

There must be some dude whose job it is just to shut down servers, and they have been busy so far this year with the online capabilities of 13 titles already taken out back and disposed of, with more to follow, including big multiplayer pseudo-flop Anthem.

Of perhaps more historic relevance will be the final demise of FIFA 23 – EA Sports’ last ever game to bear the FIFA moniker before it switched to the more self-indulgent and infinitely cheaper non-licensed EA FC.

While the game’s offline modes will continue to function, anything remotely online will be no more – and that includes all your Ultimate Team stuff that you probably spent a fair bit on putting together.

It’s one thing shutting down multi-player games after a period of non-profitability, but it is slightly more cutthroat when you do it to games that people have constantly poured money into during their lifetime. You have until December 12 to get your last remaining gameplay out of the title.

Madden NFL 21 also died a couple of weeks ago, and, hot on its heels, Madden 22 will follow it to the great Super Bowl in the sky by the end of October.

EA’s list of announced server shutdowns (2025/2026)

GameShutdown
Rory McIlroy PGA TourJanuary 16 2025
The Simpsons: Tapped OutJanuary 24 2025
Blood & Glory: ImmortalsJanuary 29 2025
Contract Killer: SniperJanuary 29 2025
Deer Hunter ClassicJanuary 29 2025
Dino Hunter: Deadly ShoresJanuary 29 2025
Eternity Warriors 4January 29 2025
Frontline Commando 2January 29 2025
Frontline Commando: D-DayJanuary 29 2025
UFC 3February 17 2025
EA Sports UFC Mobile 2March 13 2025
NCAA 14March 13 2025
Madden NFL 21June 30 2025
Madden NFL 22October 20 2025
FIFA 23December 12 2025
AnthemJanuary 12, 2026
 
 
fennectik
04 July 2025 @ 10:55 pm
Sailor Moon creator bringing back manga in color  
So it seems Usagi will once grace us with her magical girl adventures.

"To celebrate the birthday of Sailor Moon’s main protagonist, Usagi Tsukino, new colored manga art has been released by the series creator, hinting at the publication of the next two volumes in the Japanese 'all-color' digital manga release."-CBR

Link to the full article

https://www.cbr.com/sailor-moon-naoko-takeuchi-usagi-birthday-art/
 
 
Current Mood: ecstatic
Current Music: Pet Shop Boys- DJ Culture
 
 
 
04 July 2025 @ 03:54 pm
Is it time for players to tell the gaming industry that enough is enough? Do most people even care?  

Posted by Paul McNally

I am not sure anyone was shocked this week when a multi-billion-dollar company carved its way through the videogaming arm of its workforce, laying off thousands of people who, until that point, had been diligently coding the games it had approved.

Minutes later came the mealy-mouthed soundbites about restructuring, innovating, and an exciting future for all. All released to the background of thousands of resumes being hurriedly and worriedly emailed to the recruiters of the three jobs that are available.

“We continue to implement organizational changes necessary to best position the company and teams for success in a dynamic marketplace.”

10,000 jobs cut in 2023, another 9,000 now. How’s that positioning going Microsoft?

Xbox head honcho Phil Spencer was also at it, “I recognize that these changes come at a time when we have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger. The success we’re seeing currently is based on tough decisions we’ve made previously.”

The desks were emptying at studios such as Rare, King, and Bethesda, among many others, as he spoke.

The elephAInt in the room

Executive Producer at Xbox Game Studios, Matt Turnbull, will be wishing he hadn’t posted his advice on LinkedIn to those booted out to load up ChatGPT and get it to help you with the recruitment process. He’s now removed it, and I feel a bit sorry for him as he was trying to be helpful. And LinkedIn is a dumpster fire at the best of times, but still, if you still have your job when colleagues are losing theirs, my advice would be to keep your head down.

It’s not clear if or indeed any of the job cuts are as a direct result of Microsoft’s love-in with Artificial Intelligence. It would be silly to presume there is no connection, and this is the way the world is headed wither way. But we don’t have to like it

The thing is, and I have said this vociferously before when industry layoffs occur, that all that ever happens is that you get a few media outlets – many themselves often under constant fear of staff cuts, highlighting the problem, and then some bleating on Reddit from players who were looking forward to a particular game coming out that has now been canned, and that’s it. Rinse and repeat.

Seemingly ad infinitum.

Nothing new

I interviewed a long-standing CEO of a prominent publisher not long back – an interview you will be able to read in full on The Escapist in the near future and he told me he thought the games industry had always been a mess. And he has been in the game for decades.

He also said that perhaps it is time to start looking at things the way the movie industry does. There, you don’t so much work for a company but on a project. When the project is complete – ie, the movie gets released, that’s it. Job done, and you move on to the next one. If a movie gets canned, same thing.

It’s just a different perception and maybe the way things are already going, even if it’s not being outwardly stated.

Do most people care that the gaming industry is so dysfunctional?

Nobody objects for more than a few hours. Nobody is held to task. Corporations gonna corporation, and we just accept it. There’s no, “well, you sacked all those Perfect Dark devs, so we will hit you in the pocket by letting you stick your next Call of Duty where the sun don’t shine”.

Speaking of Perfect Dark, that’s another area where we should be outraged. I, like you, saw the gameplay trailer only a few months back and thought, yeah, that looks pretty cool. Now the game is canned for being in “poor shape,” and we are thinking, ‘but hang on, it looked alright to me.”

The cancelled Perfect Dark

Now we find out that “demo” was somewhere between a fake and a load of sections frantically duct-taped together to hold it in one piece for the one minute the trailer lasted before presumably bursting into flames the second recording stopped.

Just stop lying to your audience.

Or at least if you continue to lie to us, and we find out, then there will be consequences for your profit and loss sheet. Which, let’s face it, is all they really care about. If it’s a “vertical slice”, tell us it is. But the push to see all the latest trailers at the same old games festivals means that companies feel the need to do this stuff.

Should we be bothered?

In the main, the games industry is not a cosy cottage industry. It is a behemoth full of corporations and money guys trying to extract the most cash from you. Some of you may be young enough not to remember it being any different, but it was. And it was better for it. But that version of the games industry couldn’t exist today. It is naive to think it could.

The cottage industry aspect survives in the form of (some) indie studios, but the world of the triple A (or even the AA or, just the bloody A) can be found north of Disaster Town. And then these companies have the gall to tell us we don’t own the games, only rent them. What happens? We complain for a few hours, then pre-order the next one so we can play it 48 hours early.

Maybe it really is all our fault in the first place.

 
 
04 July 2025 @ 02:17 pm
Dragonbane minis coming to Kickstarter  

Posted by Paul McNally

Many of us like to dabble in the world of tabletop gaming as well as settling down with our favorite console or PC game. If that includes you, and you are a fan of the hugely popular Dragonbane TTRPG, then you are very much in luck today.

Publishers Free League have teamed up with mega miniature maker Titan Forge in a partnership that will launch a range of high-quality miniatures for the award-winning fantasy RPG.

Everything We Know About the Dragonbane Miniatures Launch

The Northern Beasts miniatures sets will primarily focus on the monsters found in the Dragonbane Core Set and Bestiary, based on the amazing art by Johan Egerkrans and David Brasgalla, along with a range of heroes to face the horrifying beasts.

Perhaps the coolest aspect of all of this is that he models will also be available for you to 3D print your own at home if you have a resin or decent-quality 3d printer with the STLs heading to MyMiniFactory soon.

If you lack the necessary equipment to manufacture your own models, then the boxed options are for you.

Each set will include an original mini-adventure by Free League featuring the monster in question, giving Gamemasters everything they need to drop the miniatures straight into a Dragonbane campaign.

You can be notified when the Kickstarter launches by signing up here to receive a nudge. No word on price yet, but these will be an essential purchase for Dragonbane players when they arrive.

 
 
04 July 2025 @ 12:00 am
can you truly call yourself a fan of a genre if you haven't read every single instance of it across  
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July 4th, 2025next

July 4th, 2025: For Canada Day I ate hot dogs and one (1) hamburger at a pool party and, at one point, even went into the basement to sit on a reclining chair and watch baseball with the dads! Dads love to watch baseball in the basement during social gatherings and I was invited into their circle!!

– Ryan

 
 
04 July 2025 @ 10:56 am
Gacha hit Solo Leveling: Arise gets the K-Pop tie in treatment but how do you get I-dle’s stars?  

Posted by Paul McNally

Whatever your views on the behemoth gacha games such as Honkai Star Rail and Genshin Impact, there are countless others, such as Solo Leveling: Arise, that are worth squillions to their developers.

If the figures are to be believed, Netmarble made over $100 million in the first three months of SLA alone. And that was the middle of last year.

A little over one year on, and Solo Leveling: Arise welcomes K-Pop royalty I-dle to the game in its latest update. The South Korean group, consisting of Soyeon, Miyeon, Minnie, Yuqi, and Shuhua, is responsible for nearly eight million Spotify streams per month, and their debut album sold 83,000 copies within 24 hours. It’s not tough to see why Netmarble wants them involved.

How to get Miyeon and Shuhua in Solo Leveling: Arise

From today, Solo Leveling players can add Miyeon and Shuhua to their roster of playable hunters simply by playing the game during the I-dle event through the special Collaboration Pass. Completing the event story mode will unlock other rewards, including additional copies of both K-Pop stars.

Other notable new stuff

Also arriving in the update is a new Story Expert mode for those looking for a bigger challenge. Players who complete all chapters in this mode can earn up to 35,000 Essence Stones as a reward. In addition, players can challenge new Encore Mission bosses, Incaro and Helder, who will appear in a single dungeon.

What is Solo Leveling: Arise

The game version is based on the super-popular webtoon that has been viewed an astonishing 14.8 billion times – yep, that’s nearly twice the population of the planet – so two views each, can you remember when yours were?

The game is free to play, and you can stick to that format if you choose, but most people will purchase in-game currency to customize their character and purchase better equipment, alongside the gacha element of pulling for new weapons and characters.

Is it for you? Well if you are fan of gacha and haven’t checked it out yet and want to get away from the big hitters in the space, you will definitely appreciate what Soloe Leveling: Arise has to offer.

 
 
ysabetwordsmith
04 July 2025 @ 01:00 am
Follow Friday 7-4-25  
Got any Follow Friday-related posts to share this week? Comment here with the link(s).

Here's the plan: every Friday, let's recommend some people and/or communities to follow on Dreamwidth. That's it. No complicated rules, no "pass this on to 7.328 friends or your cat will die".

 
 
Current Mood: busy
 
 
anais_pf
03 July 2025 @ 03:27 pm
The Friday Five for 4 July 2025  
This week's questions were suggested by [livejournal.com profile] lord_azurewave

1. Who is your best friend?

2. Why did you become friends?

3. How did you meet?

4. Why have you stayed friends?

5. How long (realistically) do you think you'll be friends?

Copy and paste to your own journal, then reply to this post with a link to your answers. If your journal is private or friends-only, you can post your full answers in the comments below.

If you'd like to suggest questions for a future Friday Five, then do so on DreamWidth or LiveJournal. Old sets that were used have been deleted, so we encourage you to suggest some more!

**Remember that we rely on you, our members, to help keep the community going. Also, please remember to play nice. We are all here to answer the questions and have fun each week. We repost the questions exactly as the original posters submitted them and request that all questions be checked for spelling and grammatical errors before they're submitted. Comments re: the spelling and grammatical nature of the questions are not necessary. Honestly, any hostile, rude, petty, or unnecessary comments need not be posted, either.**
 
 
Current Mood: pensive
 
 
03 July 2025 @ 01:14 pm
Three Ubisoft chiefs guilty as #MeToo finally bites the gaming industry in first big trial  

Posted by Paul McNally

Three former top executives at Ubisoft have each received a suspended prison sentence, handed down by a court in Paris, after “enabling a culture of sexual and psychological harassment in the workplace”.

Between 2012 and 2020, the company’s office in Montreuii was rife with a toxic culture, leading to female employees enduring “pranks” such as being tied to a chair with tape, pushed into a lift and sent to a random floor, or being forced into doing handstands while wearing a skirt.

One female member of staff told the court, “He was my superior and I was afraid of him. He made me do handstands. I did it to get it over with and get rid of him.”

One worker, according to The Guardian, likened the office environment to a “boy’s club above the law,” where women were left to feel like pieces of meat.

Former editorial vice-president Thomas François, 52, was found guilty of sexual harassment, psychological harassment, and attempted sexual assault. He was given a three-year suspended prison sentence and fined €30,000 (£26,000).

Former chief creative officer Serge Hascoët, 59, was found guilty of psychological harassment and complicity in sexual harassment and given an 18-month suspended sentence and a fine of €45,000.

He had earlier told the court he was unaware of any harassment, saying: “I have never wanted to harass anyone and I don’t think I have.”

Former game director Guillaume Patrux, 41, was found guilty of psychological harassment and given a 12-month suspended sentence along with a fine of €10,000. He had denied all charges after being accused of threatening to carry out an office shooting and setting a co-worker’s beard alight.

Has the gaming industry really changed?

While these convictions stem back to events pre-COVID, and maybe companies are now forced to take their responsibilities to employees much more seriously, the level of abuse and harassment still directed towards female gamers and employees, especially online, has, if anything, multiplied.

Check out any videos by popular female gamers and peruse the comments – it will take you under three seconds before you encounter the creepy, the sinister, and the misogynistic, far outweighing the positive.

It’s depressing, and it needs to stop.

 
 
 
03 July 2025 @ 10:31 am
Your move, creep. More RoboCop fun incoming with standaline expansion  

Posted by Paul McNally

RoboCop: Rogue City took more than me by surprise when it came out. It was not only the RoboCop movie tie-in we always wanted, but it is easily one of the best “based on a movie character” games of all time. It felt like RoboCop and the devs really leant into the fact that RC is a clunky, slow-moving death machine, and didn’t attempt to speed everything up for all the Fortnite kiddies out there.

Sure, there were a few edges that would have been more polished with a bigger budget – NPC voice acting for one was a bit grating, but the game was a blast.

It’s also currently on sale on Steam for around $5 as well if you missed out. I highly advise a purchase there.

More good news is that RoboCop: Rogue City is to get a standalone expansion (so, a new game then really) called Unfinished Business, which brings RoboCop into a new mission – to clear out the bad guys from OCP’s new tower block of apartments. Think Full Metal Die Hard.

So the whole thing is set in the tower with you needing to ascend to complete the mission, the various floors will each throw different kinds of enemies at you, including jet-pack equipped baddies and katana-wielding cyborgs.

To mix things up, there are even levels where you take control of the iconic ED-209 (You have 20 seconds to comply) in a wave shooter level, and, for the first time ever in a RoboCop game, a chance to step into the shoes of Alex Murphy before his transformation.

I hope Unfinished Business offers enough new to get the same plaudits as the original. It’s nicely priced at under $30, but the word “expansion” suggests it may turn out to be on the shorter side. We will find out soon enough.

When is RoboCop Unfinished Business released?

RoboCop: Rogue City – Unfinished Business will be available on PlayStation®5, Xbox Series X|S and PC on July 17, in both physical (on consoles) and digital versions, priced at $29.99/€29.99/£24.99. A Mac release is also planned at a later date.

RoboCop: Rogue City is not required to play RoboCop: Rogue City – Unfinished Business.

 
 
02 July 2025 @ 02:49 pm
Mecha Break first impressions – hands on with Steam’s new top game  

Posted by Paul McNally

The first few minutes of Mecha Break are mindblowing. I’m torn somewhere between not having a clue what’s going on as hints and tutorials are thrown at me with voiced lines that are a little too low to pick out and are drowned out by the battle and explosions happening all around, and a unique adrenelin rush at all the on-screen action.

Somehow, I get through it. Somehow, I keep managing to destroy the cannon fodder thrown in my path, and yet somehow I feel as though I am a mighty mech hammering my left mouse button with no mercy and splintering giant robots into flying shards everywhere.

In truth, perhaps the opening salvo of Mecha Break is just a mainly, almost on-rails opener that is slickly produced and wonderfully executed.

The first 25 minutes or so of Mecha Break are like living in a Gundam/Macross hybrid world being broadcast on kids’ Saturday morning TV in the 1980s, and it is absolutely glorious.

It’s near 50 gig free download on Steam belies its true purpose in life, however, and that is to, immediately after the opening is done with, ram your face into an item shop filled with ludicrously priced skins and add-ons.

The last time things felt this egregious was when Warhammer 40k Darktide launched with hardly any game but with a perfectly functioning item shop.

Now, to be fair, Darktide was not a free-to-play game, so it deserved its flak, but being presented with a £48/$65 skin and mech bundle almost immediately is a bit in your face. There are plenty of other things to buy as well, bought with in-game currency and other opportunities to dump real money into. There is no way to tell yet how many people will pay for this stuff ultimately, and the publishers may well be hoping for whales to hoover it all up, but it all just feels a little, well, grubby.

This is especially true as a lot of the purchases have a 7-day free trial, which sounds like a nice idea to try stuff out, but it’s unclear how many will actually not purchase and cancel during the free week.

The two beta tests, which I didn’t actually play, were hugely lauded for the customization options for players. Many of the complaints on the Steam reviews where Mecha Break has a predictable Mixed rating bemoan that these have been whipped out or put behind a paywall.

Yes, you can ignore all of this stuff, and there is a really fun game in there with face-paced mech-combat included, 6v6 PVP, and Arena mode where the first to eight kills wins. There’s even an extraction attempt with you versus both players and the environment.

Mecha Break is a cool game….but….

I also don’t really think you can compare this sort of cosmetic item dropping to something like DCS World, where, yes, the game is free and you have to purchase other aircraft and maps, but these you have to learn to fly and add to the gameplay. An overpriced skin is not that.

I’m going to keep Mecha Break on my hard drive for a while yet and see how things develop. There are certainly enough people playing right now on Steam to confirm to me it’s a huge amount of fun. The payer drop-off numbers over the next seven days may be interesting. Whether the devs will take any of the initial critique on board may be significant for Mecha Break’s future successes.

 
 
02 July 2025 @ 12:00 am
this is not my first rodeo! i learned a lot at it though and i'm applying that knowledge now!  
archive - contact - sexy exciting merchandise - search - about
July 2nd, 2025next

July 2nd, 2025: There are many facts to learn about the ocean! AND YOU CAN DO THAT SOMEWHERE ELSE

– Ryan

 
 
02 July 2025 @ 10:35 am
Mecha Break Twitch Drops – why play the game yourself when you can watch people you don’t know playi  

Posted by Paul McNally

Mecha Break is out and is roaring to the top of the Steam charts. The world’s fascination with mech games seemingly knows no bounds, even if it is jam-packed with microtransactions to the point of being nauseating.

As is the way, as the click-hunting games sites fight to get you into their lairs by regurgitating freely available information elsewhere, we are going to look at the concept of Twitch Drops – so popular in many games now.

This is where, instead of just playing the game as you want to, you also get forced to watch people you don’t care about playing it in order to get dropped some free skins etc. It’s a strange old world we live in. Just check out some of the timings for this stuff on the weekly specials below. Two hours!

We all know the whole thing is weirdly pointless; many people will just leave a second screen on while they go about their lives, leading to false engagement stats that publishers can harp on about, pretending it is real. What’s the point really? Who gains out of this nonsense?

Mecha Break Twitch Drops Schedule – Weekly Specials

RewardWatch time requiredDate
Insignia: Shoutcatter20 minutesJuly 5 – July 6
ALYSNES Striker Design – Moonwell45 minutesJuly 5 – July 6
WELKIN Striker Design – Moonwell90 minutesJuly 5 – July 6
PANTHER Striker Design – Moonwell120 minutesJuly 5 – July 6
Insignia: Shoutcatter20 minutesJuly 12 – July 13
FALCON Striker Design – Moonwell45 minutesJuly 12 – July 13
SKYRAIDER Striker Design – Moonwell90 minutesJuly 12 – July 13
LUMINAE Striker Design – Moonwell120 minutesJuly 12 – July 13
Insignia: Shoutcatter20 minutesJuly 19 – July 20
TRICERA Striker Design – Moonwell45 minutesJuly 19 – July 20
STEGO Striker Design – Moonwell90 minutesJuly 19 – July 20
PINAKA Striker Design – Moonwell120 minutesJuly 19 – July 20
Insignia: Shoutcatter20 minutesJuly 26 – July 27
AQUILA Striker Design – Moonwell45 minutesJuly 26 – July 27
NARUKAMI Striker Design – Moonwell90 minutesJuly 26 – July 27
Striker Design – Moonwell120 minutesJuly 26 – July 27

The actual Twitch Drops that last through the month of July might be slightly less egregious, with the max time needed for the main skin – the Wasit Accessory: Cybernetic Tail being three hours across the whole month.

The weekly special drops listed above, however, are weekend-only drops, so you need to dedicate your time away from your real life; you could be spending outdoors, watching Twitch, or at least leaving a screen on. The weekend time does seem to count towards your overall July time, though, which is a small mercy.

Now, can I just play the game please?